Lynnis Sarcae

Fierce warrior-mystic of the plains.

Description:

Elf Gestalt

Class Levels Archetypes
Magus 9 Bladebound, Hexcrafter, Spelldancer
Swashbuckler 9 Inspired Blade, Whirling Dervish

Resources

Resource Current Max
HP 72 72 (9d10) + 18
Arcane Pool 12 12 (1/3 levels + int)
Black Blade Arcane Pool 3 3 (1 + black blade int (1/4 levels after 1st))
Plume of Penache 1 1
Ring of Arcane Mastery 4 4
Inspired Panache 10 10 (cha + int)

Defense

Senses low-light vision ft.; Perception + 17

AC

AC Touch Flat-footed CMD
Base 26 21 18 31
Conditional AC Touch Flat-footed CMD Type Source
flat-footed before acting immune Defensive Strategist
haste + 1 + 1 + 1 dodge
spell dance
attack of opportunity
+ 6 + 6 + 6 dodge Spell Dance
surprise round/unaware + 3 + 3 + 3 + 3 luck Amulet of the Blooded
Bonus Type AC Touch Flat-Footed CMD Source
armor + 5 + 5 chain shirt + 1
deflection + 1 + 1 + 1 + 1 Vambraces of Defense
dexterity + 6 + 6 + 6
dodge + 2 + 2 +2 Nimble
insight + 2 + 2 + 2 Dance of Avoidance

Saves

Save Bonus Conditional
Fort + 16
Ref + 20 haste (+ 1 dodge)
Will + 15 enchantment (+ 2 elven immunities)
magical sleep (immune elven immunities)
Bonus Type Con Ref Will Source
luck + 3 + 3 + 3 Amulet of the Blooded (Destined)
Fate’s Favored
resistance + 5 + 5 + 5 Cord of Resistance

Defensive Abilities

Ability Effect Action Uses/Cost
Charmed Life + 1 to save Immediate 4/day
Deed – Dodging Panache + 1 AC vs. melee and move 5 ft immediate 1 panache
Deed – Opportune Parry and Riposte attack – 2 vs. melee attack, misses
counter-attack after successful parry
attack of opportunity
immediate
1 panache
1 panache
HexFlight Feather Fall (self only) free at will
Ring of Arcane MasteryReflection Spell Turning if points > spell level, otherwise + 1 insight bonus on saving throws vs. spell/point spent immediate 1-4 ring of arcane mastery points
Vambraces of Defense Deflect Arrows immediate 1/day

Offense

Init + 8 (no panache – 2)
Speed 30 ft. (+ 30 ft spell dance or haste?) (fly 60 ft (good) haste?)

Attacks

Type Action Attack Damage Conditional
Spell Combat full-round Mani Katti + 21/ + 21/ + 16
Spellstrike + 21
1d6 + 15 (x2/15 – 20) + 9
+ spell
no haste (- 1 attack, – 1 to hit)
Whirling Dance full-round Mani Katti + 23/ + 23/ + 23 1d6 + 15 (x2/15 – 20) + 9 no haste (- 1 attack, – 1 to attack)
Melee standard Mani Katti + 23 1d6 + 15 (x2/15 – 20) + 9 no haste (- 1 to attack)
Ranged spell Ray + 16 spell no haste (- 1 to attack)
spell combat (- 2)
Storm of Blades spell Katana + 20/ + 20/ + 20/ + 20 1d6 + 3 (x2/15 – 20) + 9 no haste (- 1 to attack)
spell combat (- 2)
CMB manuever 10
Bonus Type Source Attack Damage
Base Attack + 9
competence Cracked Pale Green Prism Ioun Stone + 1
dex Inspired Finesse / Dervish Finesse
Dervish Dance
+ 6 + 6
enhancement Black Blade + 3 + 3
untyped Black Blade Strike + 3
untyped Haste + 1
untyped Precise Strike + 9
untyped Rapier Training + 2 +3
untyped Weapon Focus + 1

Special Abilities

Ability Effect Action Uses/Cost
Boots of Speed haste (self only) free 10 rounds/day
Chain Shirt + 1 of Phase Lurching Pass through material obstacle up to 5 ft thick move 1/day
Deed – Kip-Up stand from prone without provoking move action
swift
have panache point
1 panache point
Deed – Menacing Swordplay Intimidate to demoralize swift have panache point
DeedWhirling Dance move and make full attack each at highest base attack bonus, 1 attack per enemy within reach full-round 1 panache
HexFlight Levitate (self only)
Fly (self only)
standard
none
1/day
1 minute/level
HexSlumber Will DC 23, sleep for 1 round/level standard 1/creature/day
Magus ArcanaAccursed Strike deliver curse spells with melee attack attack
Magus ArcanaClose Range deliver ray spells with melee attack attack
Magus ArcanaHasted Assault 1 round/int modifier, Haste (self only) swift 1 arcane pool
Quick Runner’s Shirt Extra move action swift 1/day
Ring of Arcane Mastery store up to 4 arcane pool points
1 round, + 2 concentration
swift
free
1 arcane pool
1 ring of arcane mastery point
Ring of Arcane MasteryPool Strike 1d6 + 1d6/3 levels acid/cold/electricity/fire damage touch attack standard 1 ring of arcane mastery point
Ring of Resilience Reroll save vs. ongoing effect removable with dispel magic or heal free when regaining panache once/effect
Scabbard of the Lost Kiss Flame Blade, half divine power (no type) standard 2/day
Spell Dance 1 minute, + 30 movement, + 6 dodge vs. attacks of opportunity from movement
1 round, Blur, Dimension Door, Fly, or Haste
swift
swift
1 arcane pool
1/spell dance
Spellstrike deliver touch spells with melee attack attack
Spellstrike Gloves deliver ranged spell via melee attack none 3/day

Spells

Caster Level 9th
Concentration + 20 (+ 2 spell combat)
DC + 9 DC ( + 10 necromancy )
Metamagic Intensified (+ 1), Empower (+ 2)

Level Per Day Known
3rd 5 (3 + 2) 5
2nd 5 (4 + 2) 7
1st 8 (5 + 3) 12 (7 + 5)
Cantrip 5 all
Slot Prepared Spell Action Duration Level Check DC
3rd 1 Bestow Curse standard permanent 3rd Will 23
3rd 1 Dispel Magic standard instantaneous 3rd CL 11+SL
3rd Displacement standard 1 round/level 3rd none
3rd 1 Fireball standard instantaneous 3rd Reflex 22
3rd 1 Vampiric Touch standard 1 hour 3rd none
2nd 1 Bladed Dash standard instantaneous 2nd none
2nd 1 Blindness/Deafness standard permanent (D) 3rd Fortitude 22
2nd 1 Frigid Touch standard instantaneous 2nd none
2nd Invisibility standard 1 minute/level 2nd Will 21
2nd 1 Scorching Ray standard instantaneous 2nd ranged touch
2nd Shocking Grasp (Intensified) standard instantaneous 1st touch
2nd 1 Storm of Blades standard instantaneous 2nd ranged attack
1st Celestial Healing standard instantaneous 2nd ranged attack
1st 1 Chill Touch standard instantaneous 1st Fort/Will 21
1st Corrosive Touch standard instantaneous 1st none
1st Frostbite standard instantaneous 1st touch
1st 3 Ill Omen standard instantaneous 1st none
1st Jury-Rig standard instantaneous 1st none
1st 1 Magic Missile standard instantaneous 1st none
1st Ray of Enfeeblement standard 1 round/level 1st Fortitude 21
1st Shield standard instantaneous 1st none
1st 2 Shocking Grasp standard instantaneous 1st none
1st Web Bolt standard instantaneous 1st Reflex 20
1st 1 Windy Escape immediate instantaneous 1st none
Cantrip Brand standard 1 day/level Cantrip Fortitude 19
Cantrip Detect Magic standard concentration, up to 1 minutes/level Cantrip none
Cantrip Light standard 10 minutes/level Cantrip none
Cantrip Mage Hand standard concentration Cantrip none
Cantrip Prestidigitation standard 1 hour Cantrip none
Cantrip Read Magic standard 10 minutes/level Cantrip none
Cantrip All Magus Cantrips Cantrip

Statistics

Skills

Skills Modifier Ranks Class Ability Items Racial/Size Misc
Knowledge (arcana) + 21 9 C 9 0 0 0
Knowledge (local) + 21 9 C 9 0 0 0
Knowledge (geography) + 18 9 9 0 0 0
Knowledge (history) + 18 9 9 0 0 0
Knowledge (nature) + 18 9 9 0 0 0
Knowledge (nobility) + 21 9 C 9 0 0 0
Knowledge (planes) + 21 9 C 9 0 0 0
Knowledge (religion) + 18 9 9 0 0 0
Perception + 17 9 C 1 0 2 2
Sense Motive + 15 9 C 1 0 0 2
Spellcraft + 21 9 C 9 0 0 0
Survival + 10 9 1 0 0 0
Swim + 3 C 1 0 0 4
Use Magic Device + 13 9 C 1 0 0 0

Languages Common, Celestial, Draconic, Dwarven, Elven, Gnome, Sylvan
Armor Check Penalty – 2
Str 12, Dex 22, Con 14, Int 28, Wis 12, Cha 12

Consumables

Type Effect Charges/Quantity Cost per Item/Charge
Scroll Displacement 1 375
Wand Celestial Healing 17 65
Wand Invisibility 6 90
Wand Jury-Rig 15 15
Wand Shield 5 15

Magic Items

Slot Item Source Value (gp)
Weapon Black Blade Bladebound priceless
Armor Chain Shirt + 1 of Phase Lurching (Mithral) bought 11,200
Belt Belt of Incredible Dexterity + 2 crafted 4,000
Body Robe of Components crafted 5,000
Chest Quick Runner’s Shirt crafted 1,000
Feet Boots of Speed crafted 12,000
Hands Spellstrike Gloves crafted 8,000
Head Plume of Penache crafted 1,000
Headband Headband of Vast Intelligence + 4 ( Knowledge (nobility, history) ) crafted 16,000
Neck Amulet of the Blooded (Destined) crafted 10,000
Ring 1 Ring of Arcane Mastery bought 20,000
Ring 2 Ring of Resilience bought 15,000
Shoulders Cord of Resistance + 5 crafted 25,000
Wrists Vambraces of Defense crafted 6,000
None Handy Haversack crafted 2.000
None Cracked Pale Green Prism Ioun Stone – attacks crafted 4,000
None Scabbard of the Lost Kiss crafted 8,600

Supplies Explorer’s Outfit (10 gp), Pathfinder’s Kit (12 gp)

Money – 13 gp

Feats

Level Feat Source
1 Spell Focus ( necromancy ) Elf
1 Weapon Focus (rapier) Swashbuckler
1 Intensified Spell
3 Craft Wondrous Item
4 Combat Reflexes Swashbuckler
5 Extra Arcana (Flight)
7 Empower Spell
8 Quick Draw Swashbuckler
9 Dimensional Agility

Alignment Lawful Good
Favored Class Bonus + 1/6 magus arcana/level
Traits Defensive Strategist, Fate’s Favored

Racial Traits

Overwhelming Magic Some elves obsess over the fundamentals of magic, training for decades to add layers of potent spellwork before they ever begin practicing true spells. This builds a foundation that makes their magic increasingly difficult to resist. These elves gain Spell Focus as a bonus feat. This racial trait replaces elven magic and weapon familiarity.

Special Abilities

Mani Katti ( Black Blade )

LG Tiny construct black blade
Senses Perception + 0

Statistics
Int 14, Wis 10, Cha 10
Ego 12

Skills Modifier Ranks Class Ability Items Racial/Size Misc
Knowledge (arcana) + 4 2 2 0 0 0

Languages Common

Bio:

Information at a glance

Race Elf
Age 130
Height 5’11"; Weight 130 lbs. Build athletic
Skin Color lightly-tanned Hair Color deep emerald green Eye-color jade green

Appearance

?

Attitude

?

Background

[Grew up as a warrior clanswoman of a plains tribe. Found to be a distant heir to the ailing leader of the country, held captive by a government of usurpers. Seeks aid at nearby temple, only to find she is the chosen wielder of ancient blade. Begins training with the blade and in the arts of magic, charms and curses, but her training is interrupted by battle after battle. She hones her skill on the battlefield as a true savant of both magic and blades, wielding potent elemental magics and curses adapted from holy magic of her pantheon. She is a powerful combatant, but she cannot take back her country alone, so she sets out on a journey to win hearts and minds, despite her crass demeanor, and garner the allies to help take back her country for her downtrodden people.]

Mani Katti

This blade was kept in a small church in the Theron plains, waiting for its chosen wielder to arrive, protected by a priest. A band of bandits, led by a mercenary, arrived and captured the priest. The mercenary came with the intention of stealing it and using it in battle. However, the spirits of the sword prevented him from drawing the sword. In his anger, the mercenary vowed to destroy the altar. Lynnis arrived and defeated the bandits. After the battle, Lyndis was allowed to touch the sword to pray. The sword reacted to her touch, and she was able to draw it from its sheath as its rightful owner.

Additional Progression Notes

Feats

  • 11M
  • 11 Dimensional Assault
  • 12S Critical Focus
  • 12S (swap) Accursed Critical?
  • 13 Dimensional Dervish
  • 15 Persistent Spell
  • 16S
  • 16M
  • 17
  • 17B
  • 19 Dimensional Savant
  • 20S

Arcana/Hexes

Spells

6th Disintegrate
5thCosmic Ray
4thBlack Tentacles, Empowered Intensified Shocking Grasp, Empowered Scorching Ray

4th (6 – 1) — Arcana Theft, Black Tentacles, Fire Shield, Invisibility, Greater, Stoneskin

Lynnis Sarcae

Descension (Core) CloudAran